
Why Gamification Matters at Work: What Homo Ludens Teaches About Play and Work
Huizinga argued in Homo Ludens that culture arises in and as play. What play's features mean for work and onboarding, and gamification beyond points and badges.
thinking in public, building in progress.
I write things down. Work, life, and what I choose to keep building.
Systems, shipping, and small upgrades—made with calm focus. Less hype, more craft. Built to be used.

Huizinga argued in Homo Ludens that culture arises in and as play. What play's features mean for work and onboarding, and gamification beyond points and badges.

Plenty of onboarding docs, yet new members still get lost. Why reading doesn't stick, and the four things good onboarding needs instead.

People join projects all the time. A PM's look at repeated explanations, slow ramp-up and context-free decisions, and why onboarding is project management work.

Worried Chiikawa, upbeat Hachiware and act-first Usagi sit the PMP exam. Seven study styles and three original situational questions show how PMs make the call.
Places I’ve been, lessons I picked up along the way. If I had to choose one favorite thing in life — travel wins, every time.
Restaurant notes from Seoul and nearby — Yongsan office lunches, old market spots, and places worth going back to, each with a map link.
A living archive of moments over time. A chronological log of thoughts, days, and small changes.

At university I received a scholarship from the Seoul Scholarship Foundation, now the Seoul Future Foundation. This September I went back as a mentor in its alumni programme, Volun-Career: a wooden birdhouse with younger students, then an aspiring IT engineer's résumé.

The last of my lunch breaks by the Han. Back on Nodeul Island: takeout lunch, then a coworker brought out a tea set. A little chilly, and all the better.

Part 2 of my lunch breaks by the Han. A packed lunch on Nodeul Island under a cloudless sky, a cool breeze, a freshly renovated island and a cup of black tea.
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